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1994-05-05
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237 lines
FLEET DEFENDER: F-14 TOMCAT
5/4/94
Release Version: 1.1
-----------------------------------------------------------------------------
Thank you for buying FLEET DEFENDER F-14 TOMCAT.
MicroProse, Inc.
180 LakeFront Drive
Hunt Valley, MD 21030
Customer Service: (410) 771-1151
MPS BBS: (410) 785-1841 (1200-19,200),n,8,1
-----------------------------------------------------------------------------
*****************************************************************************
*** Update Installation Instructions ***
1. Copy F14PATCH.ZIP into the main F14 directory (ex. \MPS\F14).
2. pkunzip -od f14patch.zip
3. Play game :)
*****************************************************************************
Changes & Fixes as of 5/4/94
1. *** Heading drift has been fixed!!! ***
2. If you Request Help (Shift F1) multiple times the assisting aircraft
won't be occupying the same space.
3. Enemy chutes fall slower.
4. Planes will leave carrier at about the same speed we do.
5. *** Padlock Jitters are gone! ***
6. Afterburners on other planes will be on during proper conditions.
7. If you disable training in Oceana, you will no longer crash right away
when you have to take off from the carrier.
8. Planes will not circle the first waypoint at the start of a
mission (unless told too).
9. E key will work only if training is on, or if Easy Mode landing is on.
10. Your wingman's lights will turn off when he is attacking.
11. You will no longer padlock dead missiles.
12. Button 4 (on joystick) will now break lock (K key). (Previously L key)
13. You can no longer raise your gear on the deck.
14. Gun difficulty has been increased for authentic weapon setting.
15. No crash log messages after ejection.
16. Planes will take off when they should (No more meeting the second half
of a strike group leaving the carrier as you return).
17. Helicopters will land on the carrier.
18. Higher level enemies will use Allied strategies in knife fight.
19. Higher level enemies will stick around much longer.
20. *** All wingmen in a group will match leaders skill (instead of being
average) ***
21. AIs can fire Phoenix missiles at same range we can.
22. Explosions will take place on top of land.
23. Carrier guns will not fire in "Opposites" training mission.
24. Stategic Strike in Fighting Withdrawl has been fixed. What you
were escorting didn't match what the mission was looking for. The other
strategic strike missions are correct.
25. The Rush Hour missions in El Dorado Canyon have been tweaked.
26. Removed "bing-bongs" from buttons.
27. Sped up debriefing; holding mouse on button now cycles the list.
28. Fixed RIO/pilot wing reversals on edit pilot box.
29. Medal of Honor will now appear in medals box.
30. Adlib Gold digital wrapper sounds fixed.
31. Added six missing planes to enemies list in scramble screen.
32. Fly over option on missions ending in death has been removed
from top two difficulty levels.
33. Not enough memory error reporting more robust.
34. Pilot rank properly updated in HOF.
35. RIO rank now is the same as pilot rank everywhere.
36. Mach indicator on the HSD has been fixed.
37. Turning radar off will now break lock (closure and range data will not
be displayed on the HUD).
38. Fixed slight deviation problem with ball.
39. Data Link ranges have been expanded.
40. Addition of COCKPIT.GIF which labels the pilot's cockpit. To
view use any GIF File viewer.
41. F14 JUKEBOX has been added. To listen to FLEET DEFENDER's music
goto the \MPS\F14 Directory and type "F14JUKE".
(Special Thanks to Jim McConkey!)
Addtional:
Brief explanation on how to use the Datalink in
FDF-14 from the radar programmer as follows:
D/L Operation
- D/L will only function in Moderate/Authentic Mode Radar
- D/L switch needs to be highlighted
- Need to be within 50 nautical miles of the carrier
or
- 100 nautical miles of the AWACS
- Only 8 D/L targets can be displayed at one time.
- D/L targets will be displayed with upside down symbology.
END
FLEET DEFENDER: The F-14 TOMCAT SIMULATION
Complied by Quentin Chaney/MicroProse
Below is a list of all the digitized speech featured in
FDF-14 and the source of the message. Not all communications
in the game feature digitized speech. Special THANKS to the
following F-14 Team Members for assistance: Scott Spanburg,
Scott Elson and Michael McDonald.
WINGMAN SPEECH
TARGETING Wingman is targeting your target
IM_HIT Wingman has been hit
GUNS Wingman is firing his guns
NOJOY Wingman sees no more targets
ENGAGE_DEF Wingman is being attacked and needs help
WINCHESTER Wingman is out of missiles
TARGET_RANGE Range to bogeys, used in sanitize message
ROGER Wingman has received your message
ALTITUDE Altitude of bogeys (in 1000s of feet), used
in sanitize message
CONTACT Beginning of sanitize message
FOX1 Wingman has launched Sparrow missile
FOX2 Wingman has launched Sidewinder missile
FOX3 Wingman has launched Pheonix missile
RIO SPEECH
SINGERLAUNCH Ground missile has been launched
SINGER Ground radar has been detected
WERE_HIT We have been hit
SPIKE Radar has been detected
LAUNCH Someone has launced at us
CARRIER SPEECH
RTB You may return to base
NEGATIVE Your request (usually for landings) is not
possible at this time
GOOD_JOB You have achieved your mission, if no bogeys
are around you may return to the carrier. If
there are bogeys around and they kill planes
you are protecting then you could still fail
mission
CLRD_LAND You have been cleared to land
FIGHTS_ON Training message to say that you may begin
to dogfight. Not used in current missions
KNOCK_IT_OFF If a hard deck has been set then if an aircraft
goes below the harddeck the fight is stopped
YOURE_A_MORT If you are hit during an Oceana Training mission
CLRD_TAKEOFF You are cleared for takeoff
LSO SPEECH
CALL_BALL You are comming in to land on the carrier and
should be able to see the ball soon
WAVE_OFF You are outside of safe landing parameters, or
there is a problem on deck so do not land
ADD_POWER You are below glide slope
REDUCE_POWER You are above glide slope
COME_LEFT You are to the right of glide slope
COME_RIGHT You are to the left of glide slope
CUT_POWER You have caught a wire and landed. Power down
aircraft
AWACS, CARRIER, or WINGMAN SPEECH
CLEAN No bogeys near
NOFACTOR Bogeys are not considered a threat (If not at war)
INVESTIGATE Could be hostiles, check out if possible. Do
not fire (not at war)
VID Visual ID bogeys, could be hostiles but friendlys
are near by. Do not fire (not at war)
RED_FREE Hostiles have launched at you or at carrier group.
You have been cleared - to fire (had not been at
war, but situation has changed)
CONTACT_BRG Beginning of bogey detection message, usually
from Hawkeye
Brought to you by: MicroProse On-Line Services!
MPS*BBS (410) 785-1841
Copyright 1994 by MicroProse Software.